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It was pretty annoying after the medium-large (for freeware) download, although I know that isn't a problem for some of you. Not absolutely perfect, but better than most of it's competition. Even the guy who constantly develops the game hangs out in there, so you can tell him (Irritant) any feedback you may have. This is where the community hangs out, and if you have problems with the game, such as the ones the other reviewer mentioned, like having trouble getting into a game, just ask in there and someone is sure to help you.
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Both are good enough for getting into a game, but the server browser, named Galaxy, also has ways to check your player stats and even chat in the IRC channel. One launches directly into the game, and the other is the multiplayer server browser. Also, to address what the other reviewer said, the two executables are entirely different. Of course, just like anywhere else, there is some drama, but nothing too terrible to drive you away. Weekly tournaments are organized, and clan matches are a norm in the community.
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Various: Alien Arena sports a helpful community surrounding the core to make the game even better. It's all intense, teeth grinding action in the end, something that most freeware games fail to pull off properly. So, there is some incentive to nab the vaporizer/beamgun and horde it all over everyone, but skilled players can get around this and bring the match back to the norm. Lastly, the weapon balance in the game is good, but not perfect. This gives the blaster a use other than weakly firing at opponents and hoping to whittle them down. are all included for the players that can do them, but even niftier is blaster jumping. The normal things such as strafejumping/bunnyhopping, rocket jumping, plasma climbing, etc. On a more advanced note, the game keeps up the Quake tradition with trickjumping. Each mode feels as natural as the last, and all are fun to play. But all of these things would be wasted if the gameplay couldn't properly integrate with them. There are also multiple mutators, such as instagib, rocket arena, and joust. Lastly, cattle prod is a silly mode where you and your team guide cows to the capture point. Team Core Assault is a team mode (well duh), where the goal is to disable the enemy team's three power nodes and then destroy their power core, while preventing the enemy team from doing the same. All out Assault is deathmatch, but with vehicles, some of which haven't been touched and improved upon since their initial release, so this may be a little odd when you first start out, but the vehicles add a new focus on the Z axis, and the gameplay is more diverse because of it. Deathball is almost deathmatch, except there's a ball that you can take and put through the goal for extra points. There's your standard deathmatch, team deathmatch, and capture the flag, but in addition, there are some lesser modes. And all this polish gets shown off in multiple game modes. The weapons all feel like you're actually firing them, unlike in other games, and the newest release, 6.10, featured a Quake 3 style ammo/weapon pickup system, that made the game flow better. There is also a lot of polish in this area. So, even though some people may feel alienated (no pun intended), when given a chance, the action is much more intense than in similar games. Unlike many new FPS games, Alien Arena focuses on fast paced deathmatch instead of slower, tactical action. Gameplay: Gameplay is where Alien Arena shines when given the chance. But in the end, it doesn't really matter all that much, because you get absorbed in anyway. Some of the weapon sounds are also just small blips, like with the blaster. This doesn't stop some of the sounds from being a bit out of place, however, such as the disrupter/beamgun fire sounds. You also get the feeling that you're in the universe with the ambient music, that ever so subtly makes the game feel better. You can tell what things are happening just by the sounds (always good), and much like the regular Quake games, they can still be used to plan accordingly in 1v1 matches. Sound: The sound design fits the wacky style the game had in releases past, and even with the radically different theme, they still fit the game. Now, the game takes on a more industrial like setting, with an entirely new level of map detail to accompany it. Graphics: Back in the day, the game sported a spiffy 50's retro look, but with new releases, this has changed. In short, the action never lets up, the graphics compliment the game's theme, the sound design well illustrates the game, and the game is polished to the point of being blindingly shiny. Alien Arena is a frantic Quake-like FPS game made from the open sourced Quake 2 source code.
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